The Provocateur's Guide to the Future


The Provocateur's Guide to the Future

The one skill AI can't automate is making people uncomfortable.


In the constant hum of tech news, you hear a lot about AI as the ultimate design partner. It's supposed to make our work faster, more efficient, and more effortless. And it will, no doubt. But I’ve been wrestling with a question that I think gets to the heart of our purpose as designers: if AI can optimize, what is left for us to do?

I believe the answer is simple, yet radical: our true value is not in creating what's expected, but in creating what is provocative. It's in our unique, human ability to introduce discomfort.

The Problem with Pure Optimization

AI is a tool for optimization. It is an extraordinary pattern-matching engine that can learn from what has come before and make it more efficient. If your goal is to maximize engagement, it will get you there. If you want to increase clicks, it can find a thousand ways to do so. The problem is that a world designed solely for optimization is one that is perfectly tuned to its own narrow metrics, often at the expense of genuine human needs.

This isn't a new issue; we've been designing for flawed metrics for decades. But the speed and scale of AI amplify this problem dramatically. The risks of designing for narrow outcomes are greater than ever before. For example, an AI-powered content algorithm might optimize for 'watch time,' leading to an endless stream of sensationalist or emotionally charged content. While technically successful by its metric, the result can be a fragmented society, information silos, and a decline in public discourse. In this scenario, design risks becoming a quiet instrument of the status quo, a function that simply refines what the system rewards. We become less about creating a better world and more about accelerating the current one, flaws and all.

The Inevitable Demise of the Obedient Executor

This is where we need to talk about the standing of the designer. As long as we are reduced to serving profit-maximization, we will very quickly be replaced by AI. Designers are not service providers in that narrow sense. Our role is not to decorate efficiency, but to question, reframe, and open up systemic alternatives. If we accept the role of obedient executors who simply follow the instructions of the system, we marginalize ourselves far more effectively than any organization or AI ever could.

The Provocateur's Toolkit

This is where our essential, human role comes into play. Our job is to be the provocateur. We are the ones who can look at a system and ask the truly uncomfortable questions that AI cannot:

  • Instead of just designing for what's profitable now, what would a system designed for long-term human trust look like?
  • What biases are we unintentionally building into this product? What kind of behavior are we inadvertently rewarding?
  • What uncomfortable future does our current path lead to, and are we prepared to face it?

This is not a new idea. It’s what movements like Speculative and Critical Design have explored for decades, using prototypes not to test a product, but to force a conversation about future possibilities and ethical consequences. These are not prototypes for a product that will be built, but rather "provocative artifacts" that use fictional scenarios and tangible objects to illuminate potential social and ethical consequences. A simple systems map can also become a powerful tool of provocation, visually exposing the misaligned incentives and hidden consequences that words alone can't. By making these invisible truths tangible, we force our colleagues and stakeholders to confront the reality of what they're building.

The true art of the provocateur, however, lies in finding a delicate balance. We must avoid provoking for the sake of it, risking becoming an outcast who is heard by no one. At the same time, we must not simply cave to the system's demands. This is the practice of situational leadership: meeting people where they are, understanding their language and incentives, and using our tools to gently expand their perspective. We are not just raising questions; we are strategically building a path toward a more thoughtful future.

Reclaiming "Intentional Design"

You've probably heard the phrase "intentional design." It can sound like a tautology, because of course design is intentional. But in an AI-first world, this phrase becomes a provocation itself—a rhetorical device to challenge how narrow our intention has become. The "intentional design" I’m advocating for is not about tweaking minor parameters; it is a direct intervention in the system's core.

The true output of our work is not the artifact we create, but the change that the artifact introduces. As Marshall McLuhan stated, "the medium is the message." The AI we design will fundamentally reshape our patterns of thought, work, and social interaction. This is why a passive approach is so dangerous—it allows the medium to "work us over completely," as McLuhan warned.

Drawing from systems thinking, we know that a system's behavior is caused by its structure. The current trajectory toward a profit-centered AI is the natural emergent behavior of a system incentivized for short-term, localized gains. To change the output, we must be deliberate about the inputs. This is the highest leverage point: shifting the fundamental goals and paradigms of the system itself.

Our role as designers is to be conscious architects of those inputs. It means we must challenge and refine the metrics, assumptions, and foundational beliefs that precede product development. It means remaining slightly uncomfortable to business as usual, expanding the conversation beyond corporate language, and championing a vision where AI serves to deepen our humanity, not diminish it.

The Future of Design

The road ahead for the designer-as-provocateur will not be easy. It's about finding the balance between being a catalyst for change and being an outcast. As much as we’d like to believe we can simply design a better future, we must be honest about the constraints of the systems we work within. We can't build our way out of social problems; we have to think our way out of them together through collective decision-making and a stubborn commitment to our principles. In an age of endless automation, our humanity is our most valuable asset. The courage to introduce discomfort, to question the unquestionable, and to design with a holistic intent for impact—that is the work that will define us. It may be a hard and lonely road, but our job must always be to challenge. That is the work that will truly serve humanity.

Jake Redmond

The Memetic Design Lab helps builders and leaders move beyond tactical efficiency to architect the culture that builds the future. We focus on "Memetic Design"—the art of shaping the shared habits and rituals that truly drive outcomes and create meaning.

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